Mwo ecm mechs. So the 'Mech will only get the increased sensor range and the ability to target unpowered 'Mechs. Mwo ecm mechs

 
 So the 'Mech will only get the increased sensor range and the ability to target unpowered 'MechsMwo ecm mechs You had ECM set to Disrupt Mode when it should have been set to Counter

I just learned that jump jets and ECM are for now mutually exclusive technologies in the game. Technically, modifying a BattleMech is extremely tricky and risky, which is why few people would do so - on the other hand, the same goes for upgrades such as Endo-Steel, installing a Beagle Probe, or swapping your lasers out for a bunch of PPCs, etc. Try to use Mechs with ballistic weapons or know, I mean really KNOW your weapons heat gen & Mech shutdown threshold or you will be sorry. The Ilya Muromets is a knuckle-dragging heavy that can pack a good amount of mixed energy and ballistics, primarily. Roughneck Hero mech - Bolt - 4 high mounted shoulder ballistics. IS mechs don't have omni tech at least for now, but Warhammer has lots of different hardpoints to pack enough firepower. 30(30%) which is 560m(under this enemies can see you) WELCOME TO MECH DB Reference and Mechlab for MechWarrior Online BROWSE 'Mechs and Equipment Search for 'Mechs with specific attributes, or view weapon stats, ghost heat tables, etc. As an extreme example, Clan Adder (35ton Light mech) can field just one UAC20 with enough ammo (thanks to MWO/Cauldron recent patches). Pretty fast, solid range, and can be played as a backstabber or more of a supportive mech just following the herd. Enemy disruption ECM will no longer mask the positions of your teammates _____" The ECM’s disruptive abilities affect all enemy units inside this bubble, as well as any line of sight traced through the bubble. There are several medium Clan mechs that are able to mount ECM (or just some variants of those): Arctic Wolf, Ice Ferret, Shadow Cat, Black Lanner. In most roles the Annihilator will. Clan: ACH with 6 LMG and 3 HML. Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. Clan mechs except marauder 2-c have omnipods with ecm hardpoint inside so you can install that on a different base chassis Light: Arctic Cheetah ACH-P KitFox. 5 heat/s while active. Incubus is typically used in a direct combat. TAG will make the stealth mech targetable, but it won't turn ECM/Stealth off like PPC and NARC do. This is face time mechs like the Catapult can't afford. 977 posts Location Florida; Posted 13 April 2013 - 01:23 PM. Largest infusion of mechs at one time in MWO's history and still no new ECM mechs. Clan mechs except marauder 2-c have omnipods with ecm hardpoint inside so you can install that on a different base chassis Light: Arctic Cheetah ACH-P KitFox KFX-C MistLynx MLX-C Medium: Shadowcat SHC-B Heavy: Hellbringer HBR-Prime Assault: Marauder IIC MAD-11C-D Edited by Chaossaur, 22 July 2017 - 08:08 PM. ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. That being said there are tons of good light 'Mechs. Okay, a normal ECM bubble can be disabled easily via UAV, BAP, counter ECM or tag (and narc, but almost nobody uses narc anyway). Give it sensor investment for seismic sensors to tell when you have a light coming up behind you and use a uav as an anti ecm/ distress beacon. None of the mechs have jump jets. At least to me. The quirks on the Raven-4X compensate for this weakness of the ERLL and adds to its advantages making for a very good Laser Sniper Light Mech: 2xERLL Raven-4X [mwo. It will be hot with 2x ERPPC. 29 free tons! Other good clan mechs:Considering the fact that mechs with ECM often get fewer performance enhancing quirks, this is particularly punishing to new players who choose their first ECM mech with no skill nodes unlocked. MechWarrior Online (MWO) is a tactical, 'Mech-based, massive multiplayer, first-person vehicle online shooter set within the lore of BattleTech. A sniper should have a hard punch (in MWO) of around 30 damage or greater in a single volley. ). MWO / FORUMS / SUPPORT. Each 'Mech will sell for $15 USD on the website, and will also be available on Steam. ECM, or Electronic CounterMeasures works to impair enemy sensors by. Going forward. I don’t yet have one, and I think they look amazing, so it should be a no-brainer. It works as a protective bubble around the ECM mech so mechs inside the ECM affect are harder to target and lock onto. Probably one of the better options for Quickplay on this list. ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. MechSpecs is a community for every level of MechWarrior Online fan. The commando 2D is the only cheap mech to purchase that can load ECM making it the value choice. Dropping the engine a little doesn't hurt much, it's better than sacrificing more heatsinks. clicking armor arrows now selects the text input to better indicate that armor can be typed in. A. The Lighthouse, on 18 August 2018 - 09:28 PM, said: 1. I have seen multiple UAVs getting shut down just because a. Clans with ECM, were Kitfox, Myst-Lynx, Shadowcat, HellBringer. I use this site to find my ECM. Scout builds are also a rather specific thing, and most do incorporate ECM. Kingkrab is fun but a pain to pilot on wavy maps. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Clearly ECM is an hot topic inside PGI and in the community but it has to be addressed before throwing balance off even more. If the OpFor fails to penetrate the ECM bubble, either by using Sensor Lock or by physically entering the bubble, your 'Mechs can essentially shot without fear of being shot back. 65 heavy. Despite their small size they can be quite formidable having a small profile and being fast. The pirate will be one of the fastest knife fighters in the game limited to mostly lasers. So there you go. Wolfhound Grinner for the MPL + ECM experience. Finally, there's a sort of "catch-all" term, "Line 'Mech". Kit Fox Purifier for the high shoulder energy hardpoints. is superfluous. The speed of lrms are already crap. Unlike other Locusts, it has no weapons in the arms. You encounter an ECM light, you might have a chance (if you're fighting a commado, if it's a 3L, good luck unless you. Been running Clan Mechs for a while so it’s time to work on the POS IS side of the house I need to update my IS Mech inventory Last year at this time we were crying for IS ECM Mechs Now that they have been out for a while what are your thoughts one the Griffin 2N and the Cataphract 0XPSnipe enemies that the bigger mechs are shooting and run back behind them inbetween shots/cooling down. Also, vs emchs with ams, volley fire those missiles, while vs regular mechs chainfire them if you gonna have to face them for the screenshake. I'll take a superchicken all day over a faster firing, slower, un-ECM'd mech. As all proper lights these are pretty hard to play. NEED MORE CLAN ASSAULT MECHS!. 1 stack per) 2 Small pulse (can sub with TAG if dealing with stealth) ECM. Remember, 99% of MWO players are dumb and chase red dots on the mini-map like a dog chases a cat (into traffic); accordingly ECM is really strong so use it! Solo Queue / Quick Play Mech List (Not Competitive Tournament Tier List) Light Mechs (20-35 tons) Inner Sphere. 5% Heat, or +2. Also. No mech causes quite the nuisance in long-ranged drops as. . reason for faster lock-on on ecm mechs with artemis si simply because some players have ecm related skills in the skill tree not fully fleshed out, thus have an ineffective ecm cover for their mech > against your lock-on. mwo universe; support & feedback; off topic; mwo / forums / mechwarrior universe / general discussion / archive; 1. Heavy mechs travelling sub 80 kph for their ST. Opposed to 90% of players who use default settings and see about 400 meters thanks to. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. Warhammer Hero Black Widow - 4 torso ballistics, slightly lower mounted, but a 70t mech. I use to feel that ecm would be a great upgrade to the Jenner-K since its very rarely utilized jenner chassis. A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. Even stacking velocity and mech quirks they are still one of the slowest things in the game. The COM-2D makes for an ideal scout 'Mech in urban combat areas, where its SRM4 and SRM 6 give it excellent hit-and-run firepower. This Mech runs up to 150kph, has decent armament, has ECM and TAG equipped, full Ferro Fibrous armor and is heat efficient. Light 'Mechs are those that weigh between 20 and 35 tons. Also, the 'Mechs fielding ECM are usually carrying ballistics or energy weapons anyway, so it isn't much of a counter. Maybe not the best medium mech for LRMs if you look at the quirks, but the most flexible. Edited by Tundra Wolf, 04 January 2023 - 09:59 PM. list of ecm mechs? started by xeven, apr 13 2013. - Since those hardpoints and slots are only for L/AMS/ECM, people won't take advantage of them because you still need weight, other slots for AMS ammo, LASM/ECM will need +1 slot on the 'mech and LAMS needs additional cooling. 5 tons) But still enough to take a large UAC and some lasers. Finally, there's a sort of "catch-all" term, "Line 'Mech". ECM is great for being less targeted, so you can shoot more. Timberwolf (TBR-S) laservomit is a joy to play and very effective. Hellbringers are nice longer range mechs, ECM yay, but a bit squishy for my taste. Soon enough the Clans will have their Medium ECM mech that is much better than the Cicada. Reality doesn't care about theory and lower arm actuators. No longer grants stealth to nearby friendly mechs. It automatically gives you faster weapons/health data on enemies, (I also think it. Selecting a 'Mech with the proper hardpoint configuration. All the trial mechs don't really fit in with game play at the high ELO. Might as well remove all ECM hardpoints and allow any mech to mount it, because its now significantly worse than BAP, CAP and TC1 which any mech can mount, and take into account that ECM is no longer a thing when rebalancing mechs. Standard button for Stealth Armor is M. We're getting 2 more ecm mechs. I have found the constant missile stream can cause some pilots to just freeze up as they can't cope with the shake. Its more of the mobile/supportive peaker. Every mech inside the 180m bubble loses its ability to lock, loses its radar and gets interferences. what they said hellbringer is the best ECM capable. Together with the current netcode problems it's impossible to win a 1on1 fight against one of them. Stealth armour makes you untargetable by normal means. 0:00 / 1:13:33. UAVs are rather unreliable (when it moves outside of UAV range, you immediately lose counter-ECM. 514 posts Posted 07 December 2012 - 09:24 AM. LCT-1E 20 tons - 6SL. BAP (allows target locking powered-down mechs, potentially counters one enemy ECM, slightly decreases lock time due to increased sensor range) Targeting computers in theory will reduce lock times very slightly because they increase your sensor range but this effect may not be noticeable in any practical way. Note: Both Probes LOSE this ability when equipped alongside ECM on the same 'Mech. 75(75% of Enemies Radar Distance or 200m) which meant that at 200m or below enemies could see you as if you didnt have ECM, the new base is 0. These two mechs are ultimate stealth squirrels. Giving it to mechs with more energy slots is better and more balanced in my opinion. The ECM on the Pirates Bane is helpful if you are dropping on conquest or a fluid battlefield. Please dont give ecm to mechs with 2 or more rocket slots. I hesitated to give recommendations, because. It also will cancel one enemy mech ECM within 120m. Member. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. - It'd cost 750K to add an additional AMS/ECM hardpont Edited by technopredator, 28 March 2022. My top choices are:. Using stealth mech disabling the ability to counter and the use of ecm altogether. Direct hit with a PPC will disable ECM for 5 seconds. Realistically, how many players outside of the S-SRM/LRM boaters, actually use the HUD to lockon and target other mechs?Light BattleMechs. It is disabled if: you are too close to a mech with BAP -- bap cancels ECM you are too close to a mech with ECM on counter mode You are too close to an enemy and don't have much in the skill tree for ECM You are getting hit by someone using a TAG laser. Uh, have you been playing in a heavy or assault lately that has no ECM and isn't very fast? Especially on a large, open map like Alpine, Caustic. If PPC's jam out ECM, PPC's also jam out Beagle. why not have all mech do the same damage no matter what they have quiped. Light mechs that have the most missile hard point of their class should not carry ECM modules otherwise they are impossible to beat in other light me. Urbanmech K9 with 5 MPL. And the occasional PPC hit i guess. Inferior payload to the NCT due to the oversized engine, inferior firepower if you use ECM. Best used as Team Support, giving ECM / AMS cover, LRM Support and additional Lasers in close range combat. No enemy mech can be targeted within enemy ECM Area-of-Effect (180m radius) [Note: Without TAG]. Crossed out ECM Mechs countered by an enemy ECM have their ECM symbol replaced with a crossed out version. The Grinner is solid, but inferior to the Wolfhound-2 IMHO. I get regularly left. Also included with each pack is the new mini battle pass system driven by 'Mech XP. I think the 1b would have been a better choice especially since it would be a bit easier to fit ecm on a laser mando anyway and carry a streak with plenty of ammo. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. The Archer Tempest has ECM because of the in lore 'ghost mech' ability displayed by Morgan Kell during his battle with Yorinaga Kurita. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. Theory is really nice on paper. I think all the ECM mechs have their strengths/weakness. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. Try not to peek and shoot from the same place twice, one alpha from an assault and you're dead or legged. It's one of my mechs with highest KD and W/L and I don't even. Plus, ECM. The increase in sensor range, target info time, targeting unpowered mechs (never used this feature to be honest), and the ability to cancel ECM in the 180m to 240m range are all useful and overall make it a worthwhile. Mechs that can mount ECM Currently only the following 'Mechs can mount ECM: Commando COM-2D Raven RVN-3L Cicada CDA-3M Atlas AS7-D-DC The Jenner JR-7D was supposed to mount an ECM, but was voted down by the Devs at the. Edited by. Edit: You also got to be 120m away from the ECM 'mech for ECM (Counter-Mode) or TAG to work. Started by Love in an Annihilator. medium. Two mediums can equip ECM. g. I'd love to get a heavy mech with jump jets, ECM capability, and the ability to bring 2 HPPCs. It's the fastest clan light with all the xl options. This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. It's one of my mechs with highest KD and W/L and I don't even run a full LRM loadout. SUPPORT; PLAY FOR FREE; TRAINING GROUNDS; DEVELOPERS' CORNER; MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR. Its a fun build. ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. Please dont give ecm to mechs with 2 or more rocket slots. those mechs can pretty much do any role, especially Timberwolf thanks to being omnimech. This means lights facing a Streak equipped ECM mech usually die (although commandos are a touch slower, so there is a chance to run from them). Edited by Zyllos, 18 September 2014 - 12:32 PM. The Patron Saint; 6,133 postsIts not "countering" the ECM at all. The November Update is here! This month includes delivery of the Annual Rewards Program 'Mechs (Happy 8th to many of you!), the MWO Comp Reward 'Mech,. There doesnt appear to be a delay on swapping ECM states, so as soon as you see lrm volleys go up just switch it over and watch them harmlessly fly away. If you are in counter mode, you will be visible as per normal and you will counter an ECM within 180 which would also be a tell. Sensor Module: +15% detection. Every forum post, reddit post or video I can find that lists the top hero mechs in the game includes the mighty Sleipnir at or near the top of the list. Learn all about hard points,. ECM skills reduce the amount of time needed. 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. Hunchback IIC-A packs all the magic of the Timberwolf (minus the ECM) into a medium chassis. If you're escorting light 'mechs, you're the heavy hitter. ECM Disrupt stops enemy mechs from getting the little red dorito over you. CS 2019 Top 8 Qualifier;Cicadas are junk. See full list on mwo. 1) should i keep or sell my Hunchback?? 2) of the mechs that can currently use ECM which one's the best without being too slow?? Back to top #2 ShadowThunder77. The Coal Man Oct 16, 2021 @ 2:31am ECM Mech list I wasn't able to find a list and the wiki was totally useless as usual (their ecm list just shows the table scripts) but I found a partial list on the forums and figured I'd post it here for reference in case anyone else needed it. It's entirely plausible that Inner Sphere tech hasn't been able to evolve the Guardian into such a modular package yet (as to be interchangeable on any mech platform). Visit [ mechs ] to explore the 'Mech database. Furthermore, people chat about team effort, but then team leaves assaults behind, or alone. Whether you need help with entry level mech builds, would. The most traditional sniper mech in MWO is a dual Gauss Jagermech. What is the current effect, when you have both the Beagle Active Probe (BAP) and ECM installed on the same mech and how were both affected by the changes to ECM range? MWO wiki states that the Counter-Functionality of BAP alone has a range of 360m but is replaced by the ECMs counter. Fafnir. I've always loved my MASC mechs but is difficult to sort them out in MWO as the search features in the client are really underdeveloped. I have had a lot of trouble getting my Archer-5W to work. tons) are very versatile, the workhorses of most armies. Works other way too. best dedicated LRM mech in the game. Best used as Team Support, giving ECM / AMS cover, LRM Support and additional Lasers in close range combat. Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons!MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 1. Instead Of Nerfing Ecm. The NARC Missile Beacon is a missile that replaces the explosive warhead of a missile with a homing beacon. Escort role: Adder is quite nimble, Cougar can carry ECM, well-played Kit Fox can be effective too. This 'Mech is the single-most requested Clan 'Mech by the community, and embodies raw power and intimidation. Cyclops Sleipnir is arguably one of the best assault mechs, if not the best, due to the twin torso mounted gauss rifles. I would also put it on the table that a BJ-1X (8x MLas, STD280) SHD-2K (3x SRM6+A. The mech must first have ECM to be able to equip Stealth Armor. There are several medium Clan mechs that are able to mount ECM (or just some variants of those): Arctic Wolf, Ice Ferret, Shadow Cat, Black Lanner. I tried not to go on for too long about the intricacies of each point, but if you have any questions feel free to post them in the MetaMechs forum. There are two, ECM in MWO / MW5 usually means Guardian ECM, the other is MW5 only being EWCM, the more primitive weaker version created originally for the first Raven and Cataphract Mechs made by House Liao, present on a few variants in MW5. MWO pre-ECM had all the tactical options it does post-ECM, plus a bunch that didn't involve marching across open ground to brawl with Streaks and SRMs. MechSpecs is a community for every level of MechWarrior Online fan. Jetplanes are intercepted by interplanetary missiles with speed at 6x times faster than the jetplane. Many consider the Timber Wolf to be the undisputed "Jack of all trades" heavy mech with a wide variety of useful. I like the information warfare. The goal of changes to the ECM was to shift more weight from the skill tree bonuses towards the base stats of the equipment to help. two emptied . Its a fun build. Added 2023-10-29 by SirEpicPwner. Tanky? The Quickdraw hero mech is a godtier mrmboat. LCT-3M 20tons - 5ML. PGI dropped the ball big time with ECM because MWO is pretty much the exact opposite of TT ECM. This month includes delivery of the Annual Rewards Program 'Mechs (Happy 8th to many of you!), the MWO Comp Reward 'Mech, Weapon Changes, another 'Mech Quirk pass and adjustments, and more! Next month (December 14th update) we'll have the brand new Quick Play map, based on the Faction Play map Hellbore Springs , which we'll be sharing in more. MWO is all about pure DPS. ecm was a capellan/liao invention insofar as the systems in use at this point. other chassis which can do this well include, in no paticular order: Spider Jenner Wolfhound Locust Panther Arctic Cheetah Myst Lynx. Assuming its not range issue, Beagle and even worse Light Active Probe have pretty short range, Beagle only counters one ECM so if there are multiple ECM mechs you can still be out of luck. A Heavy Is Ecm-Able Mech? Started by Zephonarch II, Oct 23 2014 11:40 AM Page 1 of 2 ; 1; 2; Next; You cannot reply to this topic; Go to first unread post; 21 replies to this topic Poll: Heavy, IS ECM-able mech? Who's in!?. HSN-7P + 1 MechBay; HSN-8P + 1 MechBay; To purchase the Reinforcements Add-On you must first buy a Pack. In MechWarrior: Online, players takes the role of a "MechWarrior" who pilots large bipedal combat vehicles known as BattleMechs (Mech for short). MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP; 0. streak-6 boats. and it has a good heat profile. I prefer mine to have 140+ speeds and jets and ECM, though none of these are really hard necessities depending on play style. No enemy mech can be targeted within enemy ECM Area-of-Effect (180m radius) [Note: Without TAG]. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. Assassins dominate all other mechs at 40 tons. Posted 05 December 2012 - 03:17 PM. at least in QP. Versatile medium mech with decent tankiness. my main Cheeta has 6 medium laser builds (if I'm not wrong) and got two Shadowcats, one having a cannon (forgot the. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, and a 30% C-Bill boost. The ability to equip an ECM suite to a Mech. You need to get a counter-ECM on the target. On reddit there is a post about the upcoming Hero mechs for the Locust and Shadow Hawk (lore = the Grey Death Legion mercenary unit husband and wife leaders). At least to me. after wave three lets not have more ecm mechs. In MWO, it is being used typically as a counter ECM method (note that in every other game in this universe, ECM trumps BAP/CAP/CLAP, but ECM isn't nearly as powerful as it is in MWO so it needed counters). . Learn all about hard points, up. Other than narc's SEVEN second cool down. Sure, they can totally remove that one rule, when LRM's get their damage dropped back to 1 per missile, lose the ability to lock on Every missi. Who the heck is going to turn off their "missle shield" and "stealth mode" to let in a few ecms?Casual TBR-BH "Wubbidy Wub" (4xcLPL, TC1, ECM) + omniset. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. Only certain mechs can carry jump jets, but this limitation is not hardpoint-based. It benefits from the 30% C-Bill Bonus provided by all Hero Mechs. At best you might stuff in an extra haft ton of ammo or add back a bit of the armor you shaved to get a certain fit or upgrade a small laser into a medium etc. Some mechs like the Ravens, DDC and Cicada have two tech hardpoints points so that they can equip both ECM or BAP. It doesn't actually reduce sensor ranges. 25% increased sensor range 25% decreased target info acquisition time Allows targeting of unpowered 'Mechs within 120m It counters 1 ECM. 2 Mechs with AMS = 240 missiles hit = 26. Mystlynx has such weird hitboxes that it is still hard to kill if u use jj smashing (both mg and srm variant are good). . The the last time I tried Tag + LRM it without locking the enemy mech I thought to have seen my missiles have hit the enemy mech. In 2020 it was very beneficial on laggy PC + solid damage of 700+, many wins, and much fun killing mechs above 60t. Throw in some smaller and lighter Clan tech with XL engines, add more to this advantage. No longer counters ECM. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the NARC Beacon allows a 'Mech to fire. Other light mechs are useless against these 2 ecm mechs. They trade speed and maneuverability for firepower and armor. Mechs able to use stealth armor which have tonage and. 5 tons and occupies 2 critical slots. Dont deny it completely because that. Moebius Pi, on 17 April 2016 - 07:09 AM, said: Starter mechs I look less at "It will teach you skills through a finicky setup" and more "reliable, forgiving, lets you earn C-bills easily" unlike some folks who suggest stuff like Centurions etc. cfg to copy in your install directory. In TT (I know, I know), the lights are recon mechs and flankers. Engage enemy ECM mech within their ECM bubble, swap to counter ECM, and hold lock while a team mate rains LRMs. I know I want ECM on most of My Mechs, but if a Team mate is carrying one, cool. Radio waves This. The line gets stretched from other mechs getting ahead of them selves. 624 posts Posted 08 May 2014 - 12:50 AM. Stalker 3FB: no quirks, but ECM. 1) Add only one of the following quirks into CT of the mech:-2. Ecm Mechs Started by Keisuke Nagisa, Dec 24 2012 04:51 PM You cannot reply to this topic;. I use 55inch tv and high resolution with advanced zoom and can easily spot ecm and stealth mechs from 1400meters using naked eye targeting mark one using said tv but can't for the life of me understand how people shoot. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. ECM 4xSRM4 for close range combat. Evvo Jun 12, 2022. Detect Ecm Mechs At 400M? Started by TheArcher, Nov 29 2017 01:49 PM Question. - A Mech that equips both ECM and BAP will only receive the sensor range bonus and the ability to detect powered down Mechs from BAP. It has higher hardpoints, is faster, and it's payload and firepower aren't bad, even with ECM. you missread your faster lock-on on ecm mechs. Wow, this went off-topic fairly. cAP increases sensor range by 25%, decreases Target Data time by 25%, and you can detect shutdown mechs within 150m. Locust Pirate's Bane and Commando 2D - these two pests can annoy people to death. One problem. ECM is not going to hide a 100t Mech, of course, but it is actually somewhat helpful too as it delays the enemy's ability to read target infos, making it more difficult to identify weak spots. Urbanmech UM-R80 with Enhanced ECM +JJ --> May 2022 free mech! 2. #1. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. Across all its variants it can perform any role you could envision for an assault mech. 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. You are better off mounting two PPC in one arm of a mech, then two either ER laser or Large Pulse Laser in the other side. This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock. and then you have 2) An enemy with an ECM who appears invisible even though they are standing right in front of you. Member. I just learned that jump jets and ECM are for now mutually exclusive technologies in the game. Are these the differences between cloaking and jamming?Once you get both Enhanced ECM nodes, its' sensor range reduction factor goes up to 85% which turns it into pseudo-stealth without the drawbacks. Cyclops 10-Q and the Maddog-A have a good missile hard points as well. However with the Hellbringer and Mystlinx being both relatively new and fresh additions to the trial lineup, there are some games with excessive ECM coverage. In this list there are no Mechs available only for MechWarrior Credits. No active probe, TAG, etc. ECM is useful, yes, in the initial phases of the fight. The Pirates Bane is OK if you're desperate for a light mech with ECM to fill a slot, but it's not worth wasting the MC on. My current statistically best medium is a 6 MPL Nova. Maybe not the best mech to start with clan mechs. Meh, trip-light PPCs are better than an ER. Use it to find the enemy mechs before they find your friends, spot for missiles, and to flank/screen/harass. Justa, You are probably right. counter = none This would make a huge difference in playing with ecm. LRM 90 Nova Cat. It’s got ECM, jump jets, and more lasers than a Pink Floyd tribute band show. The LCT-PB "Pirate's Bane" is a Hero Mech. Started by KuruptU4Fun, Dec 18 2012 09:48 PM Prev;. de] With this mech you can snipe from extreme ranges on maps and you have enough speed to quickly reposition or flee from enemy mechs sent to respond to you. So the trade-off of increased diversity (normally touted by the developers as a good thing) for increased player satisfaction (also frequently mentioned as a goal of the. Lots of heat sinks. To improve upon this issue, this patch is shifting a portion of the ECM performance from the skill tree to the base stats of the ECM module. Mechwarrior Mousse, on 11 June 2014 - 02:16 AM, said: Radar deprivation won't help an ECM mech much more than the ECM does already at long range. . When the lights get thick you can mount the is streak missiles since they lock on and track. smurfy-net. An ECM mech within 180 meters of the actual UAV can jam its communications, blocking 100% of signals from it An ECM mech, however, cannot 'hide' from a UAV using electronic means. smurfy-net. You don't even need Double Heatsinks for it. It is very mobile mech. So my recommendations are: Warhammer WHM-6R Timberwolf TBR-S or other variant if you're not a fan of JJs. BAP/ASM/ECM/NSS BAP: +15% detection. At the time the Atlas AS7-D-DC entered into MWO, PGI didn't have a function for a Command Console, so they instead gave the D-DC an ECM in MWO. Like any other mech, it must use a visual means of camouflage by hiding from plain sight. I grew up on the the table top game and of course loved it. Hell, IS ECM mechs in general are basically non-existent in CW drops. Mist Lynx Ebon Dragoon for the missile omnipod. I am a huge fan of the Assassin, but it does play like a light mech. " Simplified, yes, but still a good description. When fired at a 'Mech, the missile clamps onto the target and transmits homing information for friendly missiles. Pariah Devalis, on 23 May 2014 - 09:44 AM, said: Short answer, in table top it is, but most likely not here in MWO. Dakka, dakka, dakka. Yeah, driving assaults in MWO is not a good idea. On reddit there is a post about the upcoming Hero mechs for the Locust and Shadow Hawk (lore = the Grey Death Legion mercenary unit husband and wife leaders). Edited by CaptRosha, 28 August 2013 - 11:05 AM. 86%]) Percentage of vote: 14. This includes the paperdoll info. ECM - Electronic Countermeasures (ECM) Offense [| ] Alpha Strike - Firing all 'Mech weapons at once. the SDR-5D is the only inner sphere Light Mech which can mount both Jumpjets and ECM (the only other IS Mech able to take both is the Griffin 2N), if you want a long range build with close range capability the. Other BAP features gets overridden by the active ECM. Maybe the plan is to wait until clans? According to Sarna. Then landed a 35 ton mech, with a GM-60 standard engine and a little less armor and structure as a Blackjack, it packed an AC-10 with 23 shells and 1 small laser,. In MechWarrior: Online, players takes the role of a "MechWarrior" who pilots large bipedal combat vehicles known as BattleMechs (Mech for short). holy shit, this thing is awesome. The idea of "scouting" as a light mech or "supporting" with Narc, ECM, AMS, etc. DFA - Death From Above; A form of attack whereby one 'Mech uses. Only issue is that the IS doesn't have many good ECM mechs that work mid to long range in the heavy or assault classes. Quite fast, very high ballistic hardpoints, overall fun to use even with brawl builds. Sep 17, 2021 @ 8:04pm "This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. That said its not a super brawly mech its more about skirmishing and poking and moving using the ECM. Visit [ mechs ] to explore the. my favourite mechs are: ecm fafnir with 4x rac2. But just like. Medium 'Mechs usually avoid frontal assaults, and excel at quick flanking. Think of this change as just Seismic Sensor with more integration into Role Warfare)For a new player I'd recommend these mechs for learning: Timberwolf BH (2LPL, ERMLs and ECM) Warhammer 6R (very versatile chassis with a lot of possible builds) Urbanmech K9 (very sturdy light, with a lot of possible builds) Shadowcat B (swap out the omnis to get ECM and 2 ERPPC) Bushwacker (3RAC2 or 2RAC5)BAP can counter stealth armor in game right now , most streak boats and LRM boats with bap. Most of the mechs the others have mentioned are really good.